Running Game Protection
Helps detect unauthorized changes or interference while the protected game is running.
FalconEye combines client-side and server-side protection to help stop modified clients, bots, macros, suspicious tools, unauthorized game changes and untrusted connections. The technical security stays in the background while the Customer Dashboard gives you easy controls, build tools and readable security logs.
These protections are designed so a server owner does not need to understand reverse engineering or anti-cheat internals.
Helps detect unauthorized changes or interference while the protected game is running.
FalconEye supports Ragnarok Online client generations from 2012 through 2026, with the protected build matched to the customer's actual game EXE and server profile.
Helps verify that the protected client starts through an authorized launch path before the game session is treated as trusted.
FalconEye protects its client-to-server security communication against invalid, replayed or out-of-session traffic without exposing the underlying protocol details.
Checks important FalconEye and game components so unexpected modifications can be rejected.
Helps stop outside programs from inserting unauthorized code into the protected game session.
Helps identify programs commonly used to inspect, alter or interfere with a protected game client.
Detects unexpected changes to important protected files used by the game and FalconEye.
Lets the server owner protect the active FalconEye GRF and update its trusted identity when needed.
Add your own DLL, GRF or other client files to FalconEye's protected-file list.
Helps ensure the client is using FalconEye files prepared for the correct server and license.
FalconEye ties protected builds and server settings to the assigned server profile instead of treating every build as interchangeable.
Helps ensure a player reaches the protected server using an authorized FalconEye client session.
Continues checking that the active game session remains the same trusted session from login into gameplay.
Helps reject invalid, repeated or suspicious protected-game communication that does not match a normal session.
Helps stop stale or reused protected-session data from being accepted as a fresh legitimate connection.
Helps detect gameplay actions occurring faster or differently than the protected server expects.
Helps prevent unauthorized bot programs from behaving like a normal FalconEye-protected player.
Helps identify suspicious automated input and repeated macro-style behavior.
Macro-capable gaming hardware can be considered as context without treating the hardware itself as automatic proof of cheating.
Lets FalconEye recognize the same PC across protected sessions for server-owner hardware rules.
Server owners can track and enforce hardware-based restrictions without relying only on account names.
Choose how many FalconEye-protected game clients one PC may run at the same time.
Helps identify suspicious or unusual runtime environments while avoiding a simple one-signal-is-cheating approach.
Add selected applications that should not be allowed to run together with the protected game session.
FalconEye also observes protected gameplay on the server side so protection is not based only on the Windows client.
Control whether players may use the current FalconEye revision only or receive a temporary previous-revision update window.
If an important security requirement cannot be verified, FalconEye is designed not to silently treat that session as trusted.
FalconEye combines different client, server, session, file and behavior protections instead of depending on one simple check.
These are practical options the server owner can manage from FalconEye without rebuilding the whole anti-cheat design.
Choose a customer-friendly protection profile such as Balanced, Compatibility or Strict for supported behavior settings.
Enable or adjust supported anti-macro options from the Customer Dashboard.
Choose the allowed zoom profile for your server and help keep players within the camera policy you configured.
Enable supported visual helpers separately from the core anti-cheat and use the available LGP presentation options.
Enable profile-based character colors. A player's selected Name Color also follows the party label and remote public chat, while Guild Color is personal to that character instead of changing the whole guild.
Replace the FalconEye startup image with your own server branding through the dashboard build tool.
Set your server name for the protected game window, or leave it blank to keep the original EXE title.
Manage the server endpoints assigned to the license, including the public Server IP and Login, Char and Map ports used by the protected rAthena server.
Add your own important client files to the protected list and remove them later when no longer needed.
Update the trusted FalconEye GRF identity after you finish changing your protected GRF.
Add or remove applications you do not want running while players use your protected client.
Set single-client, dual-client, multi-client or unlimited policy depending on your server rules.
Review verified PayPal order history and, for renewable licenses, start a supported one-time manual renewal from the Customer Dashboard.
Use the Customer Dashboard in Light or Dark Mode with the preference saved in the browser.
FalconEye includes supported client-side FPS and VSync controls for compatible setups.
Supported settings such as LGP / RCX, Name Color and other live controls can be updated from the Dashboard without requiring a normal full client rebuild after a compatible FalconEye client is deployed.
Security actions target the affected protected session so another legitimate FalconEye client on the same PC is not treated as the same session.
The Customer Dashboard separates common client, source, DLL, GRF and manual integration workflows into simple tools.
Upload the game-client package containing the active game EXE and receive the matching FalconEye-protected client package.
Upload your rAthena src folder and receive the FalconEye source integration prepared for that profile.
Update the FalconEye client component without rebuilding the full game-client package when the game EXE itself has not changed.
Follow the latest build result for the selected license and download successful ClientSide, SourceSide or update outputs from the Customer Dashboard.
Generate a clean rAthena-based manual integration package for customers who prefer to review and apply source changes themselves.
Use the customer-facing installation guide for the normal first install, update, SourceSide, Enforcement, FE Logs and troubleshooting workflow.
Custom NPC scripts can use FalconEye's short public hardware ID for server-specific reward or access rules.
Client and SourceSide outputs stay associated with the correct FalconEye server profile to reduce accidental cross-server mixing.
Upload a PNG or BMP startup image from Build Tools and receive the matching FalconEye client update with the splash embedded in the protected client component.
Choose strict Current-only DLL enforcement or temporarily allow Current plus Previous while players finish updating to a newly promoted client revision.
View the public hardware ID, account and character information recently seen by FalconEye for the selected server source.
Review hardware-ban records in a customer-friendly view.
Review readable security-event history so server owners can understand what kind of protected event occurred.
Filter FE Logs by the fields that matter without needing direct database access.
Supported settings can be updated through the dashboard and delivered through FalconEye's protected configuration flow.
Prospective customers can explore a safe simulator of the Customer Dashboard before purchasing.
FalconEye provides readable build, security and support information without publishing private detection internals or requiring direct access to the protection service.